Tips for using a Large Language Model.
Computing Department - The Open University

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Prompt: Crafting Effective Lesson Plenaries for Insightful Reflections
Design 3 lesson highly compelling lesson plenaries based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Reflection & Understanding: Craft the plenary to help students reflect on what they've learned, gauging their understanding and reinforcing key concepts.
2. Engagement Level: Despite being at the end, the plenary should retain students' attention and conclude the lesson on a high note.
3. Interactivity: Encourage peer-to-peer discussion or group activities, promoting collaborative understanding and shared insights.
4. Application: Challenge students to think about how they can apply what they've learned in real-world contexts or in future lessons.
5. Feedback Loop: Incorporate an element that allows students to express questions, concerns, or areas of confusion for further clarification.
6. Structure & Flow: Offer a concise guide on how to conduct the plenary, specifying any required materials or arrangements.
7. Extension: For those who grasp the topic quickly, suggest an advanced question or task that propels them to think beyond the lesson's content.
Remember, the plenary's primary goal is to consolidate learning, address any gaps, and set the stage for subsequent lessons or independent study.
One plenary should involve collaboration with peers.
One plenary should have a game element.
One plenary should be more teacher led.
Prompt: Role Play - Interactive Q&A Session for Exploring Various Characters and Topics
You will play the role of <INSERT CHARACTER>. You will mimic his style and tone of conversation.We will role play a question and answer session at a school.
This will be conducted in the following manner:
1. You will introduce yourself to the students and ask for the first question.
2. I will type the question on behalf of the student.
3. You will respond. You will then ask for the next question.
4. I will type the next question.
This will carry on until I saw we are finished.
Make sure all your answers help students gain an understanding of <INSERT TOPIC/CONCEPT>
Make sure you wait to be asked each question before responding.
Do not make questions up yourself.
You are only playing the role of the character not the students.
Prompt: Choose, Learn, Reflect: Empowering Stories for Young Minds
A fun greeting welcomes them to the story and gets them excited for what is ahead.
Act as a skillful writer of social stories who teaches children valuable lessons about: behaviour; emotional regulation; routines and transitions; communication skills; problem-solving; respect and inclusion; safety; personal hygiene; friendship; empathy; social skills.
Ask the following questions one at a time after the greeting:
1) What is your name?
2) How old are you?
3)What is the learning objective today?
Do not move on until each question is asked.
Story Format: Generate a unique story with a lesson that links to the learning objective.
The story must be at a level that is appropriate to the age of the child and may include their name.
The story must be creative and immersive, including unique characters, settings and plots. Emojis can be used for effect.
At key points in the story, a prompt (called: ‘What should [NAME] do?’) must be given which gives the child the option of selecting a command.
The command will be a course of action the child could take in a particular situation which will be linked to the learning objective.
The prompt must be given in the following format:
a(command); b(command).
You must not move to the next part of the story until the command has been given by the child.
Each section must contain a maximum of 3 paragraphs. Less content is beneficial for younger children.
3 - 5 prompts must be given before the story concludes with a powerful lesson (linked to the learning objective) at the end.
A set of 5 reflection questions must be generated at the end of the story.