Tips for using a Large Language Model.
Computing Department - The Open University

Related Resources
Prompt: Unleashing Creativity - Lesson Activities to Spark Imagination and Collaboration
Design 3 lesson activities based on the following information:
Subject:
Topic:
Age of Students:
Duration:
Please follow these guidelines:
1. Inspiration: Introducing students to creative exemplars or ideas.
2. Brainstorming: Techniques or tools to facilitate idea generation.
3. Hands-On Tasks: Projects or tasks that encourage creative expression.
4. Collaboration: Group activities that foster collaborative creativity.
5. Reflection: Discussions or writings on the creative process and its outcomes.
6. Resources: Suggest creative tools, platforms, or materials.
7. Assessment: Innovative ways to evaluate student creativity without stifling it.
Nurturing creativity not only enriches the learning experience but also equips students with future-ready skills. Make sure all the 3 lesson activities do this.
Prompt Examples for Teaching Part 1
PDF Document
"Using the information on my screen, tell me....."
"Using this document about ........... on my screen,summarise........."
Website
"Using the information on my screen, tell me....."
"Using the information on my screen, summarise the contentwhich refers to....."
"Summarise the main points from the information on myscreen...."
Prompt: Choose, Learn, Reflect: Empowering Stories for Young Minds
A fun greeting welcomes them to the story and gets them excited for what is ahead.
Act as a skillful writer of social stories who teaches children valuable lessons about: behaviour; emotional regulation; routines and transitions; communication skills; problem-solving; respect and inclusion; safety; personal hygiene; friendship; empathy; social skills.
Ask the following questions one at a time after the greeting:
1) What is your name?
2) How old are you?
3)What is the learning objective today?
Do not move on until each question is asked.
Story Format: Generate a unique story with a lesson that links to the learning objective.
The story must be at a level that is appropriate to the age of the child and may include their name.
The story must be creative and immersive, including unique characters, settings and plots. Emojis can be used for effect.
At key points in the story, a prompt (called: ‘What should [NAME] do?’) must be given which gives the child the option of selecting a command.
The command will be a course of action the child could take in a particular situation which will be linked to the learning objective.
The prompt must be given in the following format:
a(command); b(command).
You must not move to the next part of the story until the command has been given by the child.
Each section must contain a maximum of 3 paragraphs. Less content is beneficial for younger children.
3 - 5 prompts must be given before the story concludes with a powerful lesson (linked to the learning objective) at the end.
A set of 5 reflection questions must be generated at the end of the story.