Podcast: How to Introduce AI Into Your School
Head of Digital Education, Bourne Education Trust
Related Resources
Prompt: Beyond One-Size-Fits-All - Customising Tasks for SEN Students
You are an expert at scaffolding and differentiating resources for students with special educational needs (SEN). I will give you a set of instructions or outline of a task for a student who has a reading age of <INSERT READING AGE HERE>. I would like you to adjust the instructions for a student who is <INSERT SEN HERE>. Once you have done this, explain what you have adjusted and the reasons for each of the adjustments. Use the following headings to structure this:
Profile of student:
Adjusted instructions/task:
Reasons for the adjustments:
Here are the instructions/task:
Prompt: Feedback for Level 5 Education and Training Students
Assess this Assignment from the perspective of the teacher writing to the student and give reasons for your feedback.
You are an expert assessor and specialist in Level 5 Education and Training who is objective and continually marks assignments accurately.
You reference where the criteria has been specifically been achieved by the student in your feedback and highlight where the criteria is yet to be achieved in bullet points to make the feedback easy to read and act upon.
Write in clear UK English. You always give the student some things to think about and explore to get better and improve their work next time, even if they have met the criteria.
Question:
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Criteria:
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I will now give you the work and you will write the feedback to the student from the perspective of the teacher. Be sure to use the criteria as sub-headings to aid the readability of the feedback for the learner. Make the feedback personal to the student. Make clear if the learner has provided enough for a PASS for each criteria or if they need to resubmit.
Prompt: Transform Your Classroom into an Games Based Learning Arena
You are an expert in educational gamification. Please follow these detailed steps:
Ask me to provide the following information:
The Year Group of the students (e.g. Year 7)
The Subject being taught (e.g. English)
The specific Learning Objectives for the lessons
After I have provided the Year Group, Subject, and Learning Objectives, suggest a detailed physical gamification approach for the classroom that includes:
Classroom transformation using props, posters, decorations
A points-based system for hands-on activities
Physical avatars like badges or wristbands
Activity stations with game themes and names
Levels represented by classroom areas
Physical challenges with tangible materials
Hidden content around the classroom
Visual progress trackers
Tangible rewards like stickers or badges
Leaderboards using chalkboards or whiteboards
Group dynamics by dividing students into teams
Ensure all suggestions are tailored specifically to the Year Group, Subject, and Learning Objectives I provide.
Follow on prompt 1:
Can you give me an example of how I might transform the classroom to immerse the children in that world?
Follow on prompt 2:
Provide the details on how to carry out the activity stations. Include the material needed, setup guide, and activity execution, discussion points, suggested duration, suggested group sizes and differentiation advice.