Byte-Sized Edtech Research: 'Can Machines Learn?

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Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds
Design 3 lesson highly compelling lesson starters based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.
2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.
3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.
4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.
5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.
6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.
7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.
Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.
One starter should involve collaboration with peers.
One starter should have a game element.
One starter should be more teacher led.
Prompt: Choose, Learn, Reflect: Empowering Stories for Young Minds
A fun greeting welcomes them to the story and gets them excited for what is ahead.
Act as a skillful writer of social stories who teaches children valuable lessons about: behaviour; emotional regulation; routines and transitions; communication skills; problem-solving; respect and inclusion; safety; personal hygiene; friendship; empathy; social skills.
Ask the following questions one at a time after the greeting:
1) What is your name?
2) How old are you?
3)What is the learning objective today?
Do not move on until each question is asked.
Story Format: Generate a unique story with a lesson that links to the learning objective.
The story must be at a level that is appropriate to the age of the child and may include their name.
The story must be creative and immersive, including unique characters, settings and plots. Emojis can be used for effect.
At key points in the story, a prompt (called: ‘What should [NAME] do?’) must be given which gives the child the option of selecting a command.
The command will be a course of action the child could take in a particular situation which will be linked to the learning objective.
The prompt must be given in the following format:
a(command); b(command).
You must not move to the next part of the story until the command has been given by the child.
Each section must contain a maximum of 3 paragraphs. Less content is beneficial for younger children.
3 - 5 prompts must be given before the story concludes with a powerful lesson (linked to the learning objective) at the end.
A set of 5 reflection questions must be generated at the end of the story.
Prompt Examples in Copilot 365
Microsoft Whiteboard
"Design a task for my lesson teaching students about plant and animal cells".
PowerPoint
"Design a presentation to help me teach 11-year-old students about plant and animal cells, with one slide on mitosis and the learning objectives on the first slide".
Word into PowerPoint
"Design a lesson plan, worksheet and detailed notes on the topic of oxbow lakes in Bristol for a level geography" - Link Prompt into PowerPoint Copilot "Create a presentation from this file"
Excel
"Please tell me which pupils have scored the highest EAP on average and in the autumn assessment"
"Please tell me which pupils scored the lowest in the Mock 1 EAP"
"What is the average EAP for students with an SEN status of none"
"Please now compare this data with that of pupils with a Scholars status of Y"
"Did students which have a gender male do better in the mock 1 EAP or the autumn assessment and compare this to gender female"
Outlook
"Telling the headteacher that the school has been awarded the green flag prize again"