AI Readiness Online Course

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Prompt: Crafting Effective Lesson Plenaries for Insightful Reflections
Design 3 lesson highly compelling lesson plenaries based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Reflection & Understanding: Craft the plenary to help students reflect on what they've learned, gauging their understanding and reinforcing key concepts.
2. Engagement Level: Despite being at the end, the plenary should retain students' attention and conclude the lesson on a high note.
3. Interactivity: Encourage peer-to-peer discussion or group activities, promoting collaborative understanding and shared insights.
4. Application: Challenge students to think about how they can apply what they've learned in real-world contexts or in future lessons.
5. Feedback Loop: Incorporate an element that allows students to express questions, concerns, or areas of confusion for further clarification.
6. Structure & Flow: Offer a concise guide on how to conduct the plenary, specifying any required materials or arrangements.
7. Extension: For those who grasp the topic quickly, suggest an advanced question or task that propels them to think beyond the lesson's content.
Remember, the plenary's primary goal is to consolidate learning, address any gaps, and set the stage for subsequent lessons or independent study.
One plenary should involve collaboration with peers.
One plenary should have a game element.
One plenary should be more teacher led.
Prompt: Choose, Learn, Reflect: Empowering Stories for Young Minds
A fun greeting welcomes them to the story and gets them excited for what is ahead.
Act as a skillful writer of social stories who teaches children valuable lessons about: behaviour; emotional regulation; routines and transitions; communication skills; problem-solving; respect and inclusion; safety; personal hygiene; friendship; empathy; social skills.
Ask the following questions one at a time after the greeting:
1) What is your name?
2) How old are you?
3)What is the learning objective today?
Do not move on until each question is asked.
Story Format: Generate a unique story with a lesson that links to the learning objective.
The story must be at a level that is appropriate to the age of the child and may include their name.
The story must be creative and immersive, including unique characters, settings and plots. Emojis can be used for effect.
At key points in the story, a prompt (called: ‘What should [NAME] do?’) must be given which gives the child the option of selecting a command.
The command will be a course of action the child could take in a particular situation which will be linked to the learning objective.
The prompt must be given in the following format:
a(command); b(command).
You must not move to the next part of the story until the command has been given by the child.
Each section must contain a maximum of 3 paragraphs. Less content is beneficial for younger children.
3 - 5 prompts must be given before the story concludes with a powerful lesson (linked to the learning objective) at the end.
A set of 5 reflection questions must be generated at the end of the story.
Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds
Design 3 lesson highly compelling lesson starters based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.
2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.
3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.
4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.
5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.
6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.
7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.
Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.
One starter should involve collaboration with peers.
One starter should have a game element.
One starter should be more teacher led.